Roblox Toy Defense Script Better 99%

Roblox Toy Defense Script Better 99%

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1 roblox toy defense script better

-- Tower classes local Tower = {} Tower.__index = Tower function Tower:upgrade() self

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. function game:update(dt) -- Spawn enemies if math

function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end

-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end