The developer seemed to take a rather... philosophical approach to the situation. They acknowledged that piracy is a reality in the gaming industry and decided to use the cracked version of the game as a sort of "grassroots" marketing tool. They didn't aggressively pursue takedowns of the pirated copies but instead encouraged players to try the game and potentially become customers.
In 2012, shortly after Questcraft's release, the game's developer, Mediamonik, made an announcement that the game would be available exclusively on GOG.com (Good Old Games), another digital distribution platform, and not on Steam. questcraft cracked exclusive
The term "cracked exclusive" likely refers to a controversy surrounding the game's availability on Steam, a popular digital distribution platform for PC games. The developer seemed to take a rather
How's that for a story? Did I do the topic justice? They didn't aggressively pursue takedowns of the pirated