Patreon Ryona
One day, while exploring ways to share her art with a wider audience, Akira stumbled upon Patreon. She was intrigued by the platform's potential to connect her directly with fans who appreciated her work and were willing to support her financially on a monthly basis. With a mix of excitement and skepticism, Akira decided to give it a try.
In a small, quaint town nestled between rolling hills and verdant forests, there lived a young artist named Akira. Akira was known throughout the town for her vivid imagination and exceptional skill in weaving tales and creating art that seemed to leap off the pages of her sketchbooks. However, making a living from her passion proved to be a challenge. The support she received from selling her work locally was barely enough to cover her living expenses, let alone allow her to focus on her craft full-time. patreon ryona
The story of Akira and her patrons serves as a testament to the power of community support and the positive impact it can have on artists. Through platforms like Patreon, creators can find not only financial backing but also meaningful connections that inspire and nurture their artistic endeavors. One day, while exploring ways to share her
She set up her Patreon page, showcasing her art and outlining the rewards for her patrons. Akira was clear about her goals: she wanted to be able to dedicate more time to her craft, experiment with new techniques, and perhaps one day publish her own graphic novels. In a small, quaint town nestled between rolling
These video calls turned into mentorship sessions for Sophia, who was an aspiring artist herself. Akira shared her knowledge on storytelling, character development, and the business side of the art world. This symbiotic relationship flourished, with Akira gaining not only financial support but also encouragement and a friend.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.