Opengl Es 31 Android Top ★ [ PLUS ]

@Override public void onDrawFrame(GL10 gl) { GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);

Here is an example code snippet that demonstrates how to create an OpenGL ES 3.1 context and render a triangle on Android: opengl es 31 android top

@Override public void onSurfaceChanged(GL10 gl, int width, int height) { GLES30.glViewport(0, 0, width, height); } } This code creates an OpenGL ES 3.1 context, renders a triangle, and uses shaders to control the graphics rendering process. @Override public void onDrawFrame(GL10 gl) { GLES30

@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES30.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); } int height) { GLES30.glViewport(0