using UnityEngine; using UnityEditor;
[MenuItem("Tools/PlayerAnimator/Check Version")] public static void CheckVersion() { // Get the current version string currentVersion = PlayerPrefs.GetString("PlayerAnimatorVersion", "");
for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;
// Current version private string currentVersion;
© 2026 Open Leading Globe
using UnityEngine; using UnityEditor;
[MenuItem("Tools/PlayerAnimator/Check Version")] public static void CheckVersion() { // Get the current version string currentVersion = PlayerPrefs.GetString("PlayerAnimatorVersion", "");
for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;
// Current version private string currentVersion;